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Traveller rpg administration skill
Traveller rpg administration skill









traveller rpg administration skill

Here, they have opposite ideas D&D characters go on adventures to improve, Traveller characters improve between adventures so as to adventure more efficiently in future.Īrguably Traveller was more realistic, if more depressing. Traveller assumed that you studied between adventures, and once you stopped actively studying, you’d lose any benefit gained.

  • D&D assumed that if you kept adventuring, you automatically got better.
  • Here, they have different ways of achieving a similar goal, namely the better the character, the harder it is to improve.

    traveller rpg administration skill

    Traveller assumed levelling up stayed at roughly the same difficulty, but was worth less each time you did it. D&D assumed it gets harder to “level up” each time, but that when you do, the improvement is broadly similar.The issue was that OD&D and Classic Traveller made different assumptions.

    traveller rpg administration skill

    It wasn’t too hard to knock up a house rule for that, but strangely once it existed, nobody bothered with it they grew accustomed to not advancing their characters, and proceeded to improve their chances by collecting fancy equipment instead. Most players felt this was unreasonable and expected the game to have better options than those presented in the Rules As Written all the ones I knew played Dungeons & Dragons as well, and clamoured for experience points.

    traveller rpg administration skill

    The original author explicitly stated that it was the player who improved, not the character, and went on to make a very Old School assumption, namely that if a player wanted to improve his character, it was up to him to work out how, and then persuade the referee to allow it. In the ’70s, the most common Traveller player request I heard was “How do I improve my character?” Some way of doing that is the second change I’d introduce to 1977 Traveller, looking back on it. “The experience which is gained as the individual character travels and adventures is, in a very real sense, an increased ability to play the role which he has assumed.” – Traveller, Book 2.











    Traveller rpg administration skill